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Star trek resurgence review9/26/2023 You’ll have to make these choices quickly, too, because you’re on a timer. How well you do as Carter affects what happens to the ship, but the decisions you make as Jara affect Carter if something goes wrong. In one early scene, Carter is out on the ship’s hull repairing a critical system, while Jara is on the bridge. Jara and Carter rarely directly interact with one another but both of them play important roles in the story, and Dramatic Labs does a good job showing how the decisions made by one of them can impact the other. It gives you a better idea of the stakes for everyone aboard – problems apply to more than the folks on the bridge, who knew! – and makes scenarios more exciting. Other times it means rerouting power to a critical system or taking a spacewalk to repair the Resolute. Sometimes, that means giving orders from the bridge or leading an away team. The perspective effectively bounces between Jara and Carter depending on the situation. You won't need to know much about Star Trek to follow along. You won’t need to know much about Star Trek to follow along, though you’ll obviously appreciate certain things and characters more if you know the difference between, for example, Centaur and Miranda class starships. Dramatic Labs is spinning a lot of plates here, but it manages to keep almost all of them from falling over and shattering. It also sets up some great moments later on in the story, where several of these issues rear their heads at the same time, but it only works because Dramatic Labs has spent so much time establishing who our characters are, what they want, and the problems – both personal and professional – they’re facing.Īnd that's just the opening hour – things get much, much more complicated over the next 11 or so. I was immediately invested in both Jara and Carter’s lives and the pressures they were under to balance so many things while staying true to the mission. It might sound like a lot right off the bat, but the decision to frontload so much of the plot pays off. The Resolute is a science vessel, and its first mission back is a doozy: negotiating a settlement between the Alydians and the Hotari, two alien races feuding over who owns valuable dilithium mines. Carter, on the other hand, is part of an overworked, understaffed engineering team that’s responsible for getting the Resolute up and running while managing a Vulcan boss who seems impossible to please, his friendships with other members of the crew, and his own personal ambitions. The Resolute’s commanding officer, Captain Solano, is desperate to salvage what’s left of his legacy after an accident and expects Jara to help him do it, even if it means breaking a few rules here and there. The crew views Jara as an outsider who walked into a job she hasn’t earned. The story puts you in control of two instantly likable characters: Jara Rydeck, a humble yet accomplished Academy graduate who has been brought in to be the ship’s new first officer and Carter Diaz, a charming and funny, adventure-hungry engineer who used his great talent to skip the Academy and enlists to get and out see the galaxy.ĭramatic Labs establishes several conflicts immediately. Resurgence follows the crew of the USS Resolute, picking up a few years after the end of Star Trek: Nemesis (the final Next Generation films). And when the developers at Dramatic Labs lock onto that signal, it nails the series’ appeal while providing an engaging story full of memorable characters. Star Trek: Resurgence’s conversation-heavy approach doesn’t always work, but it never loses sight of what makes Star Trek, well… Star Trek. All of that can be hard to do in a video game, which are typically too busy firing phasers and torpedoes to get more than a few words in edgewise. It’s about the choices we make when faced with tough decisions, what we could be if we learned from our past mistakes, and the strength gained by uniting diverse peoples and cultures. Not just two characters talking to each other, but about how people relate to one another and the world around them. The two just fit Star Trek’s best and most beloved stories are about dialogue. Star Trek and a Telltale-style adventure game seems like a match made in heaven.
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